Call of Duty’s return to World War II is surprisingly a fast-paced take on the classic setting. It provides for a good campaign, a great new mode in multiplayer among other good changes, and a creepier, dense version of Nazi Zombies. However, each core part of Call of Duty: WW2 is marred by inconsistencies and minor flaws that hold it back from being a landmark in the series. Still, it’s a solid Call of Duty game and I’ve enjoyed the many hours I’ve already poured into it.
While my personal custom is to skip a Call of Duty campaign and jump straight into the multiplayer, this year I was happy to start Call of Duty: WW2 with this very personal-feeling but typical war story. The campaign, which follows Private “Red” Daniels through pivotal moments like D-Day (of course) and the liberation of Paris, is a good primer for what’s to come. It shows how well Call of Duty’s combat adjusts back into a historical setting for the first time since 2008’s World at War, and, more importantly, tells a good story with some fun action movie-style spectacle.
Powered by WPeMatico