Weapons (Prey PS4)

WEAPONS AND GEAR

Weapon selection on Talos I ranges from primitive to high-tech. Getting the most out of each weapon requires a greater understanding of its functionality and capabilities. Some weapons can be upgraded by applying Weapon Upgrade Kits (upgrades improve a weapon’s baseline stats). However, not all upgrades are readily available. Advanced upgrades require the Gunsmith I, Gunsmith II, Lab Tech I, and Lab Tech II abilities. Also, duplicate weapons can be dismantled to retrieve spare parts or recycled to acquire mineral and synthetic materials.  

WRENCH

Prey Wrench Weapon

Damage 11-22
Weapon Size 2 Inventory Slots
Description
Hephaestus “Hefty” Twist and Loop Handle Industrial wrench. A flexible and indispensable tool for various engineering jobs. Also an effective improvised bludgeon.

This tool is first acquired in the Simulation Labs, found next to Patricia Varma’s body.

GLOO CANNON

Gloo Cannon Prey

Incapacitation Rate 100%
Handling 33%
Range 9 meters
Reload Speed 100%
Ammo GLOO Canister
Weapon Size 3 Inventory Slots
Description
The Gelifoam Lattice Organism Obstructor fires a quickly stabilizing stream of incapacitant foam that can block or subdue targets.

First obtainable in the Neuromod Division’s foyer, next to Veer Singh’s body.

GLOO CANNON UPGRADES

*Requires Lab Tech I
Incapacitation Rate 120% 150%* 180%* 225%**
Handling 45% 60%* 75%**
Range 12m 15m* 18m* 21m** 24m**
Reload Speed 120% 145%* 175%**
**Requires Lab Tech II

SILENCED PISTOL

Firepower 11
Magazine Capacity 15
Range 15 meters
Accuracy 60%
Ammo 9mm Bullets
Weapon Size 2 Inventory Slots
Description
Throne PPN light-duty pistol fires 9mm rounds and features an integrated noise suppressor.

This weapon is first encountered in the Talos I Lobby, next to Elias Black’s body in the Teleconferencing Center. (it is the most common firearm found on the station)

SILENCED PISTOL UPGRADES

*Requires Gunsmith I
Firepower 12 13*
Handling 17 20* 23** 27**
Range 20m 25m* 30m* 35m**
Reload Speed 65% 70%* 75%* 80%** 85%**
**Requires Gunsmith II

HUNTRESS BOLTCASTER

Ammo FlexiFoam Bolts
Weapon Size 2 Inventory Slots
Description
Harke, traveller! Thine olde enemie, the knave, stands no chance against thee now! For thou hast the trusty Huntress at thine side! Yea, verily, any who wouldst challenge thee shall be slain in hasty fashion, when the Huntress lets fly her FlexiFoam bolts with truest aim! Go forth, intrepid hero! (feedback/problems email mmalinaro@transtar.talos).  I tried to email them but……

Address not found
Your message wasn’t delivered to mmalinaro@transtar.talos because the domain transtar.talos couldn’t be found. Check for typos or unnecessary spaces and try again.

First acquire the Huntress Boltcaster in the Sales Division office on the third floor of the Talos I Lobbby.

SHOTGUN

Firepower 44
Recoil 100%
Ammo Capacity 4
Reload Speed 100%
Ammo Shotgun Shells
Weapon Size 3 Inventory Slots
Description
Throne S4 Tactical Pump Shotgun is designed to be used by security forces for maximum efficacy in close quarters.

Initially this weapon can be found in Sarah Elazar’s office, in Talos I’s lobby, Like the Silenced Pistol, the Shotgun is a common.

SHOTGUN UPGRADES

*Requires Gunsmith I
Firepower 48 53* 59* 65** 71**
Recoil 75% 50%* 10%**
Ammo Capacity 5 6* 8** 10**
Reload Speed 120% 145%* 175%**
**Requires Gunsmith II

DISRUPTOR STUN GUN

Power 4 seconds
Range 7.5 meters
Shots 4
Recharge Rate 1.5 seconds
Ammo Disruptor Batteries
Weapon Size 2 Inventory Slots
Description
A hand-held electroshock weapon developed by Throne Tactical. The Disruptor immobilizes security threats by delivering a short-range electric current which is able to knock out human targets and temporarily disable organic enemies. Robotic enemies are damaged and temporarily disrupted.

The first time I found this was above the Lobby door on the second floor.

DISRUPTOR STUN GUN UPGRADES

*Requires Gunsmith I
Power 4.5s 5.25s* 6.25s* 7.5s** 9s**
Range 10m 12.5m* 15m**
Shots 5 7* 10** 15**
Recharge Rate 1.25s 1.0s* 0.75s* 0.5s** 0.25s**
**Requires Gunsmith II

Q-BEAM

Power 55 kW
Handling 15%
Firing Time 5 seconds
Reload Speed 100%
Ammo Q-Beam Cells
Weapon Size 4 Inventory Slots
Description
The TS-QPB-S11 Quasiparticle Beam is a prototype directed energy weapon. A stream of volatile quasiparticles causes rapidly cascading excitations in energetic systems of matter to the point of rupture.

Initially, one can be retrieved from the Beams and Waves Lab in the Hardware Labs

Q-BEAM UPGRADES

*Requires Lab Tech I
Power 60kW 71kW* 82kW* 96kW** 110kW**
Handling 30% 50%* 75%**
Firing Time 5.6s 6.7s* 8s** 10s**
Reload Speed 120% 145%*
**Requires Lab Tech II

ARTEMIS GOLDEN PISTOL

Firepower 12
Magazine Capacity 15
Range 15 meters
Accuracy 60%
Ammo 9mm Bullets
Weapon Size 2 Inventory Slots
Description
A gold-plated trophy pistol once belonging to the four-time world champion sport shooter, Seleth Rain. The champion visited Talos I to capture a connectome of his brain in the Neuromod Division. During his visit he was moved to present the pistol as a gift to Captain Jada Marks.

The Artemis Golden Pistol belongs to Jada Marks. She keeps the weapon stashed in her cabin’s safe.

ARTEMIS GOLDEN PISTOL UPGRADES

*Requires Gunsmith I
Firepower 13 14*
Magazine Capacity 17 20* 23** 27**
Range 20m 25m* 30m** 35m**
Accuracy 65% 70%* 75%* 80%** 85%**
**Requires Gunsmith II

EMP CHARGE

Releases an electromagnetic pulse when detonated. Can be thrown or attached to surfaces.

RECYCLER CHARGE

A dangerous prototype device that attracts all objects within a short radius and recycles them into material fragments. Can be thrown or attached to surfaces.

NULLWAVE TRANSMITTER

An experimental device developed in the Psychotronics lab which discharges a Psi-nullifying pulse when detonated. Can be thrown or attached to surfaces.

TYPHON LURE

An experimental device developed in the Psychotronics lab which releases a psycholuminescent “nightlight” that attracts Typhon organisms. Can be thrown or attached to surfaces.

© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Prey, Arkane, Bethesda, Bethesda Softworks, Zenimax and related logos are registered trademarks or trademarks of Zenimax Media Inc. In the U.S. and/or other countries. All Rights Reserved. Portions of the Prey game software are included under license © 2004-2016 Crytek GMBH. All Rights Reserved. The Prey game software includes Autodesk® Scaleform® software, © 2012 Autodesk, Inc. All Rights Reserved. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.

 

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