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Star Wars: Battlefront II’s microtransaction/loot crate system has been highly contentious and controversial running back to when players discovered how the system worked in October’s open beta. Loot boxes come with random items, but instead of things that are cosmetic only, they can also contain game-affecting things like deadlier grenades or cloaking abilities that give players a theoretical advantage.
Naturally, some portion of the audience did not enjoy this. Developer DICE made major changes to the credit-unlock values for heroes, reducing the in-game currency cost by 75 percent for characters like Darth Vader and Luke Skywalker. However, no changes were made to the actual microtransaction system, at least until now.
Today’s action comes just a day after Belgium’s gambling authority launched an investigation into Battlefront II (and Overwatch) over concerns that its loot crate system could constitute gambling. In response to that, EA came out with a statement that stressed that Battlefront II’s loot crates “are not gambling.”
Earlier this week, DICE held a Reddit AMA in which it responded to, among other things, concerns about Battlefront II’s microtransactions. The developer said microtransactions are available as an optional way to potentially speed up your progression. Everything that you can get in a loot crate can also be obtained via gameplay.
“Regarding microtransactions, we want players to enjoy their progression through the game and want gameplay to be fair along the way,” the developer said. “Microtransactions are there for player choice, but won’t be a requirement to play or succeed at the game. And like everything else, we’ll continue tweaking and tuning until we achieve these goals.”
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